AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. Yeah that's a great point. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Empty Cage also doesn’t add cards to your deck which you may be better at the end of Act 2. - 1 Concentrate for focus. It can be inoffensive, if you have After Image, A Thousand Cuts or Envenom. Attempting to Exhaust it will simply put it back to your hand. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Poison build is good imo for less important cards and setup (still needs lots of frond load damage for act1 elite). After around 3 hours my best is 30 something with the Silent. Speed Potion: Gain 5 Dexterity. Daily Slay the Spire Discussion (230/696): Exhume. Then you write that you should reconsider taking sozu when the spire gets harder. Silent seems to be the class that loves dex and big dex the most. Bouncing Flask , which applies three poison to a. Call me with up to 10 [ [ name ]]. Rare. Time to go dig them up!. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. Daily Slay the Spire Discussion (82/696): Bullet Time. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. And to add on to what everyone is saying, in a niche few decks, defect wont have focus or many orbs. Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Assuming you finish the combat in 4 turns and you have one poison stab per turn, the first poison stab deals a maximum of 18 damage (8 regular damage plus 4+3+2+1 poison damage). If you have no AOE and u can potentially be facing reptomancer maybe you want to grab an AOE card like crippling cloud. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Corpse explosion will not penetrate block, so against something like the spire spear and shield, this relic shines. All Discussions. This strategy should lead you to victory on most runs. Anyone have any specific tips or stories on how they got through their first A20 win. Members Online. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. Cards you'd usually pick like Immolate, Whirlwind, Piercing Wail, Crippling Cloud, Corpse Explosion, Electrodynamics, Chill etc. This card has a 45% pick percentage sub-Ascension 15, and a 53% pick percentage at Ascension 15. Effect: Gain 1 Energy at the start of each turn. (1). 14 Backflip. Slay the Spire is a unique card-based combat game which is a combination of in which you must build your card decks with unique and powerful cards and then fight strange creatures who drop relics. Silent - Grand Finale used to be 1 cost. Members Online Crippling Cloud is one of them. Red Mask Event Relic . Survivor is the only card in your starter deck that can Discard cards during your turn. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). Exhaust. Ironclad doesn't have much of it so it's nice to work into your deck. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. PW underperforms when the enemy is Weak. Enchiridion - Event - Relic. Silent can struggle a lot with act 2 and cards like noxious fumes and crippling cloud are very strong. This trifecta absolutely wrecks everything. Lets you hold onto more block cards for when you know you are being attacked. Effect: This turn, your next Attack is played twice. . Daily Slay the Spire Discussion (408/696): Neutralize "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Gain 4 (Upgraded: 6) block. Note 1: [ [Protect]] as it currently stands is quite likely to get. Won't spoil the specifics but my start was Silent, A18 => swap relic for boss relic into Pandora's Box => Grand Finale, Backflip, Deflect, Expertise, Doppelganger, Alchemize, Crippling Cloud, Sucker Punch. Great deck cycling. are very good against Repto but without further scaling you die to the Head. Exhaust. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. Notably I've learned recently it's pretty easy to have too many of these, as I've murdered myself a couple times on drawing multiple copies at once. For Ironclad, I think the most consistent is a bunker build. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Related Topics . Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. Ironclad Pain build. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. For defense, every Footwork, After Image, Blur, Backflip, and Dash. Cards in this pile are effectively removed from combat and cannot be used again. Silent will always want corpse explosion. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. First time getting a proper infinite deck and got lucky with encountering a Transient. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. TLDR: You shouldnt grab it. (crippling cloud, let sweep, malaise) then the extra weak from neutralize+ starts to feel a little wasted in many fights. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. Bouncing. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Dagger spray, dagger. Currently available on Windows, Mac, Linux, PS4. Shovel. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Therefore, PW blocks for a respectable 6 damage. Empty Cage can remove curses so it improves at the end of Act 2. 3 Energy | Gain 2 (3) Intangible. Data accurate as of January 5. Basically no deck doesn't want at least one copy. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. The Silent begins each game with 1 copy of Survivor in the deck. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a horde of attacking enemies. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Reply more reply. Members Online. Effect+: You cannot draw additional cards this turn. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. It needs a bit of help to get there. % of all. It is quite common that a deck has strong cards that are almost always played and weak cards that you want to almost never play. I pick up crippling cloud too, because weak is strong. Global Achievements. Daily Discussion/Debate #79: Flying Knee. Deal 10 damage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. To me, it seems a little bit underwhelming for 2 energy. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. , which increase your output. I remember dropping an artifact + speed potion with sacred bark on the heart. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Daily Discussion/Debate #34: Ghostly Armor. 115k. Strenght builds with Analyze or Demon Form and Heavy Blade are decently consistent offensive builds. Leg Sweep and Crippling Cloud also apply two weak without an upgrade. Ball Lightning Defect Common Attack. Channel 1 Lightning. So I just got a new phone after breaking my old one. kaosmark2 • Eternal One + Heartbreaker. Save Data Cloud. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. If, for example, the enemy is attacking. 1 energy for 12 (16) damage is essentially unchallenged amongst common cards. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. The second one deals 12+4+4=20 and the third deals 12+4=16 and lastly 12. It takes around 150-200 hours to unlock all of the achievements in the base game. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. EpicElf42 • 6 yr. Initially released. Potions: Poison Potion: 6;. ago. Daily Discussion #125: Coffee Dripper. Currently available on. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Necronomicon - Event - Relic. They buffed it, but I'm still not a fan of Crippling Cloud overall. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Also, pro-tip bonus synergy is with [Well Laid Plans], which allows you to hold onto Shiv's if you know. Silent will always want corpse explosion. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. Members Online. Mark all as read (0) error_outline. Draw 1 card. Although it is strictly weaker since you only get the maximum benefit by targeting the middle enemy. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Doppelganger Silent Rare Skill. A lot of folks are mentioning Envenom and Noxious Fumes, but this works best with cards that apply multiple debuffs at a time, like Crippling Cloud/Shockwave and the aforementioned Wave of the Hand and Bouncing Flask. Mysteriously clean and smooth, dirt and grime fall off inexplicably. One of the problems with this card is that you cant really play anything after it since it consumes your hand. It grants the player Dexterity, which increases the amount of Block generated by cards. Crippling Poison+ needs to be a 3 Weak/3 Poison AoE like Shockwave+. The most prominent cards in the group B are. Reduce the cost of all cards in your hand to 0 this turn. After over 100 hours on my phone, multiple on switch, and dozens of. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. For upfront single target damage, Dagger Throw is reasonably efficient. For full functionality of this site it is necessary to enable JavaScript. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. yes and its really strong with stuff like envenom, bouncing flask, crippling cloud. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Yesterdays Discussion: Evolve | Tomorrows Discussion: Exordium Thugs". Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. I disagree on the crippling cloud/noxious fumes. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. lead-pencil Heartbreaker • Additional comment actions. Members Online. Daily Discussion/Debate #79: Flying Knee. You use it and take no damage, and then you win the fight. Exhausting a card puts it in your exhaust pile. Too many of them can hurt your first turn, as is the case with many Innate cards. This can be used to throw curses out of the hand, status cards, or something ethereal like apparitions, and yes it is about the only card in the game that can make hovering kite worth picking so it has that going for it too. Some legacy cards with new beta effects might not be shown correctly. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. Lost all my progress. Effect+: Put a card from your Exhaust pile into your hand. Wraith Form is a very strong power card in Slay the Spire. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Power Potion: Add 1 of 3 random Power cards to your hand, it costs 0 this turn. All Discussions. Daily Discussion/Debate #10: Dodge and Roll. This means each. g. Five block is enough to take a solid blow. Even with just a single copy of Bouncing Flask (sadistic procs for every flask) or Crippling Cloud (sadistic procs twice on every enemy, once for poison and once for weak) it can be very strong. Daily Discussion Index. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Members Online. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Piercing Wail is a common Skill for The Silent. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Plorp • 5 yr. Information for upgraded cards is shown in parentheses. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Damage increased from 5 -> 6. Leaning toward Sozu but interested to hear opinions. I used to work 2nd shift so I had time to post these, but now I've spent the last 3. The main cards in group D are Finisher and Crippling Cloud. The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. Crippling Cloud Dash Distraction Endless Agony Escape Plan Eviscerate Expertise Finisher Flechettes Footwork Heel Hook Infinite Blades Leg Sweep Masterful Stab Noxious Fumes Predator Reflex Riddle with Holes Setup Skewer. Yet those runs are already blessed deeply by RNG. Deal 8 (12) damage. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. On almost every other fight, [[Twisted Funnel]] for 5 with ([[ Crippling Cloud+ ]] for 8 or [[ Bouncing Flask+ ]] for 16) seemed to be pretty reasonable front load. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. Ball Lightning Defect Common Attack. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. Not sure how good it is yet, but it's definitely way more pickable than it was. To me, it seems a little bit underwhelming for 2 energy. Say you have 1 energy left, and the Time Eater's counter is at 10. In the common/uncommon pool we have: Cloak and Dagger, Dagger spray, Dagger Throw, Deadly Poison, Poison Stab, Quick Slash, Crippling Cloud, Dash, Flechette, Skewer. Daily Slay the Spire Discussion (193/696): Double Tap. Not a terrible card but I’d much rather deal AoE with something like [[Crippling Cloud]] or of course [[Die Die Die]] if I can get it. Exhaust. AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. 9. Helps proc Kunai, and benefits from it at the same time. Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. players. When you have a daily with Hoarder, these can be just disgusting. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. Footwork is an Uncommon Power for The Silent. Dash (Silent - Attack) 2. It takes 3 cards you do not want in your deck and adds 3 cards which are usually better so it provides a large swing in deck power. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. 327 gold. 2: Happy Holidays! Slice card buffed. And honestly, even 12 damage for 1 energy isn’t bad early game. Members Online. Slay the Spire Indie game Roguelike Gaming Role-playing video game . 15 block is quite a lot if you don't have block scaling. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. 5%. Wraith Form is a Power card for The Silent. By far one of the best (Deal damage and effect) type cards in the game. Good AoE, good for single targets. Achievements are granted throughout the game for various merits of small and large scale. Sidnv • 6 mo. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. It’s just a far weaker version of crippling cloud. ago. Discard 1 card. Excuse me, adrenaline is one or even two free energy plus a bunch of card draw, noxious fumes stacks incredibly to every single enemy, and footwork makes every block so much better, I don't think an ok amount of weakness and block, a decent attack and block card, or a free weakness card can hold a candle to these extremely beneficial cards that have a. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. Good change!Full list of all 46 Slay The Spire achievements worth 1,070 gamerscore. Bouncing Flask, Leg Sweep, Blur, Catalyst, Adrenaline, Crippling cloud are some of the stronger ones. Crippling Cloud: 4(7) Corpse Explosion: 6(9) Noxious Fumes: 2(3) per turn; Envenom: 1 per unblocked attack; Catalyst: +1x(+2x) existing Poison. At the end of your turn, lose 5 Dexterity. Exhaust. Total achievements: 46. And to add on to what everyone is saying, in a niche few decks, defect wont have focus or many orbs. 7. Two are uncommon and very situational as early picks because you want to ramp up damage, and one is an exhausting rare card. Technically, Catalyst add 1x or 2x the enemy's current Poison value. Applying Weak can sometimes block for 10 or more, which is a big deal. Calculated Gamble is negative card advantage, it is trash without a lot of reflexes in your deck, or something like bandages / tingsha to make cycling your hand actually do something. video_call ADD A VIDEO. Accuracy • Caltrops • Footwork • Infinite Blades • Noxious Fumes • Well-Laid Plans. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. Crippling Cloud and Biased Cognition. ReplyMost overrated is tough, some honorable mentions would be shovel, juzu, sozu, cracked core, burning blood, and calling bell. The continuous Dexterity loss is a debuff, and can therefore. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. This is where card draw becomes very important. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. See full list on slay-the-spire. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Having a few Noxious Fumes, Catalyst, and Crippling Cloud cards in combination with the Snecko Skull or The Specimen can lead to a very fun run. But I'd agree that this is the easiest Act 1 Elite floor every character. Daily Slay the Spire Discussion (275/696): Fusion Hammer. It's great for Act 1 but admittedly can start to lose steam in the later game. Title: *Byrds Type: Enemy "HP:. The first Attack played each turn that costs 2 or more is played twice. When the enemy dies, deal damage equal to its max HP to ALL. For upfront single target damage, Dagger Throw is reasonably efficient. 38. At the start of each combat, apply 1 Weak to ALL enemies. Corpse Explosion Silent Rare Skill . Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Get inspired by our community of talented artists. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Then you write that you should reconsider taking sozu when the spire gets harder. Paper Krane gets a shoutout for making Weak extra fantastic, allowing you to bring basically any attack down to a manageable size. Look for combos and good cards (Crippling Cloud!), and don't try to force a build, just try to live and overcome the next problem (e. com by Crosssmurf Daily Slay the Spire Discussion (141/696): Crippling Cloud Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Global Achievements. Poison: Poison archetype is strong into hallways and elites. (5) Defend: A 1-cost skill that grants 5 block. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Next turn, add 3 copies of that card into your hand. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. When upgraded, poison stab deals 12 damage on the turn you play it. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 171K subscribers in the slaythespire community. The discard is almost always an additional positive and not a negative. r/slaythespire. g. when you're stuck at 3 energy with no other ways of generating it. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. I had to set up my new phone from the cloud because my old one was demolished. Uncommon Defect Card (Power) Cost: 1 At the end of combat, heal 7 (10) HP. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg sweep]] and maybe [[bouncing flask]]) you want to play later on are uncommon/rare and dex scaling works better with low energy cards. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. After over 100 hours on my phone, multiple on switch, and dozens of hours watching slay the spire content online, I'm finally ready to own. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. This relic falls into the “No Downside, Weaker Effect” side of the boss relic spectrum. Data accurate as of November 5. Skill Potion: Add 1 of 3 random Skill cards to your hand, it costs 0 this turn. The total possible damage that poison can deal over time can be calculated using. I played Magic the Gathering before playing Slay the Spire, and when I saw that scry was a mechanic I fell in love. Blade Dance: Add 3(4) Shivs. Exhaust. For the double boss, remember that cards like Piercing Wail, Malaise, Crippling Cloud can all be very effective ways to reduce incoming damage. The importance of jax in a strength or shiv build cannot be. Storm of Steel: Discard your hand, add 1 Shiv per card discarded. 2. 738 Online. Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. It generally needs two things to get it up and running: A way to retain it. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Definitely a late game pickup in this scenario. Whenever you apply Poison, apply an additional 1 Poison. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. It's fine that it's a rare, even if it's kinda bad in Act 3. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Most common scenario for it is like a worse Prepared+, where you discard before you draw. Sacred Bark, Astrolabe, and Calling Bell provide good alternatives. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Daily Discussion/Debate #53: Dash. Wraith Form Silent Rare Power. Since combats in Slay the Spire are typically short, the reduction in. You can still get the Perfect achievement if you lose HP from your own cards during a boss combat. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The continuous Dexterity loss is a debuff, and can therefore be prevented if you have Artifact in place before using Wraith Form, or halted by using Orange Pellets afterwards. Effect: This turn, your next Attack is played twice. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Slay the Spire Indie game Roguelike Gaming Role-playing video game . Yes. It has synergy with Noxious Fumes and Paper Krane. Just won a game with Silent with what I thought would be a crap deck. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). Helps get core surge and biased cognition going together. Good change!Game description-----Slay the Spire is a fun rogue-like /. I've learned a lot of new strategies and new perspectives on cards from these threads, and that's all thanks to you awesome people. I’d like a 2-cost AOE effect that added lock-on, similar to [[Crippling Cloud]] or [[Shockwave]]. The rest were defense (Leg Sweep, Wraith Form), draw (Acrobatics. Weak is just another form of midigation, which is necessary. And that’s if you don’t have it stolen by thieves in the first. 9 damage/1 energy in one turn isn't bad. Survivor is a Basic card. Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. Just your classic, everyday, good card. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. However, keeping the enemies weak every turn isn't really a goal. Slay the Spire. Exhaust. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. 12. Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. Never bad to have. Silent's most consistent build is definitely poison bunker.